![]() Note: When editing in any mode besides texture, everything will be shown in black & white.Easily switching between editing modes (Texture, Metallic, Emissive, Reflective, Height Map).Basic tools like a pen, selection tool, and a picker.It is built for editing 16x16 textures only as of now. It automatically will save the normal and mer files with it, and can automatically open those too. You can easily just switch between editing the texture itself, the metallic, emissive, reflective, and height map of the texture all in once place. You don't have to know what a channel even is. The point of this project was to make it wayyy easier to create RTX textures. He used it to create an example (and good) texture pack to be released along with it. ![]() I worked with u/TheCivilHulk to create a desperately needed RTX texture editor called TextureEdit. A Lot Of This Stuff Is Outdated, Go To r/TextureEdit For Better Info
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